Grey knights and their baggages
Why the title?
Been around forums and most of the opinion against GK is their:
a) Low unit count = Yes,I see this as a minus initially,but the reason could be is that the GK are like their SM brothers, ELITEs! they have quality in their people sometimes more refined than their already elite SM brothers. In battle I see them held back and shooting for all their worth till they run down the numbers and run them down some more.
b) low AT skillz = Yes, I knew this when I see they have little Lascannon weapons! hehehe. Therefore the GK army needed dreads and landraiders, the more the merrier. Also stack up on psycannons as well, we needed those long range shooty weapons, again the MORE the merrier!! WAGGHHHHH (errr, Ahermnnn definitely not a GK yell! hahahahaha)
c) low close combat skillz = this I needed battle field confirmation, it's a toss coin. Since GK's are elite SM units, i'd expect good CC skills there, plus they have those awesome halberds which look really nasty in CC. Anyway the reason for this myth might be the low unit count.
d) Not much armor = this could be solved by adding dreads and LR's. and termies if the unit count permits.
e) Not much hitting power on default units = Yes, they should be upgraded to psycannons and probably plasma's or meltas if allowed in codex (im not sure yet).
On these scary reasons, hehehe. I have decided to keep my GK's allies to the mighty IG! yeah! heheheh. Anyway, the idea is that my GK's would be supplemented by IG in all manners of support, of course they should meld around each other and complement strong points, hopefully win some games. most specially have some fun!!!
Been around forums and most of the opinion against GK is their:
a) Low unit count = Yes,I see this as a minus initially,but the reason could be is that the GK are like their SM brothers, ELITEs! they have quality in their people sometimes more refined than their already elite SM brothers. In battle I see them held back and shooting for all their worth till they run down the numbers and run them down some more.
b) low AT skillz = Yes, I knew this when I see they have little Lascannon weapons! hehehe. Therefore the GK army needed dreads and landraiders, the more the merrier. Also stack up on psycannons as well, we needed those long range shooty weapons, again the MORE the merrier!! WAGGHHHHH (errr, Ahermnnn definitely not a GK yell! hahahahaha)
c) low close combat skillz = this I needed battle field confirmation, it's a toss coin. Since GK's are elite SM units, i'd expect good CC skills there, plus they have those awesome halberds which look really nasty in CC. Anyway the reason for this myth might be the low unit count.
d) Not much armor = this could be solved by adding dreads and LR's. and termies if the unit count permits.
e) Not much hitting power on default units = Yes, they should be upgraded to psycannons and probably plasma's or meltas if allowed in codex (im not sure yet).
On these scary reasons, hehehe. I have decided to keep my GK's allies to the mighty IG! yeah! heheheh. Anyway, the idea is that my GK's would be supplemented by IG in all manners of support, of course they should meld around each other and complement strong points, hopefully win some games. most specially have some fun!!!
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